Information architecture decides where things live. Interaction design decides how they behave: what happens when someone taps, swipes or types, and how the product responds. This module starts with the core principles of interaction design and how it differs from visual design and UX as a whole.
You'll then learn to map the paths people take with task flows and user flows, so you can design a journey from the first screen to the goal before drawing a single layout. To finish, you'll look at microinteractions, the small moments of feedback, such as a toggle, a progress indicator or a confirmation, that make a product feel responsive and polished.
Treat the videos as a reference and come back to them when you design your own flows. When you're done, continue on to Wireframing.
The basics of interaction design as a part of user experience design, the five principles behind it, and how it differs from UX design as a whole.
The main differences between a user flow and a task flow in UX/UI design, and when to use each.
A quick walkthrough of building a user flow diagram, with a worked example showing how people move through a digital product.
What microinteractions are and why getting these small UI details right matters for the quality of the user experience.
What separates a good microinteraction from a distracting one, and how the smallest animations can change how users experience a product.